Flash! (not Gordon)

022nd Feb 2010main, Personal, Projects

I’ve always wanted to experiment with flash but the slow versions available on Mac OS X were always a mess. Not to mention the tools. Since Flex was released as open source and the sdk was split from the IDE the situation changed. Now with the release of Flash 10.1 the plugin starts to be workable again. With 10.1 the video sites don’t crash the plugin so easily (less than 1% probability now) and the performance has gone up a bit too since they started using better technologies like Core Animation. I’ve re-installed Flex IDE on my Mac and Flex sdk 3.5 for now. I’m playing a bit with Flixel. Last time I checked (about a week ago) they had stable releases but now all you’ll find is the github link and broken documentation (besides the autogenerated API that is). All in all this tiny library supports blitting and bypasses the regular vector drawing mode. A bunch of games are already using it although in most cases the developers are high school kids. This doesn’t mean the library is less than professional. The library is more than one needs to start away with flash game development, although you’ll need external obfuscators (like mochi) and other libraries for social networking. For the time being I am experimenting with the demos (the only relevant sample code there is) and want to run some benchmarks. I will try to post them here and at the project forums for the community.

Related posts:

  1. Flixel tutorial part 1
  2. Migration
  3. HTML5 + OS X

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